These products are now available to view and purchase from CAD Software Direct. Vue Esprit 2014 is the leading Digital Nature application with extended import and scenery control features for serious 3D Artists. Plus all the new features introduced in Vue 9.5 such as GPU Anti-Aliasing, FastHybrid Depth of Field, Atmosphere Relighting, Localized Cloud Layers, Advanced Cloud Control, Interactive Texture Placement, Custom Star Maps and more.And much more: new “Main View Defined” Aspect Ratio, Multiple Camera Aspect Ratio Variation, Improved Render Area, Texture Projection Node, Mixed Materials Alpha Channel, Collada Morph Targets….Up to 30% Faster Rendering Speed*: Significant internal optimizations made to Vue 10’s rendering engine will result in dramatically accelerated rendering.Improved Depth of Field and Motion Blur.Both AA settings can be configured independently. Edge-based Anti-Aliasing: A new edge-based anti-aliasing algorithm is added to complement the previous color-based anti-aliasing strategy.A new Strata3D node is added for the creation of realistic canyon walls and stratified rock formations. Material painting in the terrain editor is markedly improved. Mask rotation can also be enabled/disabled when painting in the terrain editor. A new Custom 3D terrain brush is added to the brush collection. Terrain Editing Improvements: Users can now precisely preview the active zones when painting with a brush that has Environment Constraints applied.EcoSystem Lean-out Control lets the user define how the EcoSystem instances lean out towards zones of lower density. Phase is totally user-controllable on a per instance basis, using the function graph. EcoSystem Phase and Lean-out Control: Vue 10 lets the user individually control the phase (animation offset) of animated elements inside EcoSystem populations for creating more natural animations.Lightweight render clones can be created to test various postprocessing effects, without altering the original render. Users can overlay and compare 2 renders (including multi-pass layers) and use HDR difference tools for in depth analysis. Render Comparison: The new render display dialog now lets the user stack and compare previous renders.Ocean waves now accurately affect incident light to produce realistic underwater caustics. Physical Transparency and Water Shaders: Physical transparency adds absorption and scattering parameters to allow for realistic light absorption in glass or in a body of water.Each time the user creates a rock from a template, a new and unique variation will be generated. Dynamic Rocks: Vue 10 features a library of dynamic rock templates that can be used to instantly create single rocks, groups of rocks, or use them in EcoSystems. An automatic path-finding algorithm can also be used to build realistic roads at the surface of terrains. Spline and Road Tools: Vue 10 includes a comprehensive spline toolkit that can be used for EcoSystems, terrain effects, building roads or creating objects.
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